As far as I can tell, they fixed it in the PAL version by just repacking the data properly. It looks like the offset was right, but they had the channel wrong. It doesn't look like the major battles are done that way, probably because some loading delay is to be expected, even if the CD audio has to seek to the farthest reaches. A lot of the story-related music is scattered around a bit to optimize seek times during scripts it seems. ![]() I only tested in the Muse battle, but it should fix all of them, as long as there aren't multiple entries. This fixes the CD position data so that the first war song will play (it's numbered first in the OST and is #7 in the array, while the familiar music is #8). ![]() This fixes the bug, and the actual song plays.Įdit 2: See below for a better Annallee code. One lousy byte wrong in the NTSC version.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |